“The whole system is based on XR merging Mixed, Virtual and Augmented Reality,” Fonseca points out. “We use 3D engines, such as Unreal and Notch, to provide backplate and frontplate mapped contents to use in the XR environment. With this approach, we are able to achieve interactive and immersive environments mixed with AR content.”
Aquilon RS4 serves as the main switcher for all signals, feeding them from the media servers to all the LEDs, streaming encoders, and monitors. It also manages all GFX and media when the stage is not used for XR production.