All content was created as either .mov, using the PNG codec, or PNG sequences, which were then transcoded into Picturall’s custom high-resolution PRKL codec for maximum performance, Leibowitz explains. Apple ProRes and H.264 videos also played from the servers as needed.
“Many other server brands would have required three to four servers to handle this many outputs and this much playback content,” Leibowitz notes. “And that’s before you get into having backups. In this instance, we could have run the entire show with just one single Analog Way Picturall media server, but because of the intensive high- resolution video content, we decided to split it up into two servers. There were backups on site, but they were never used. In fact, in the three years since I purchased Picturall machines, we have yet to switch to a backup on a show. Picturall’s stability on the Linux platform really gives it a leg up on the competition, which mostly runs on Windows or Mac.”
According to Leibowitz, “synching all layers of content to play simultaneously was a big deal. On Analog Way Picturall you can set multiple layers to follow a single layer so they all trigger at the play of that one layer. This way all content is synched across the entire canvas. The Picturall works in cues and cue stacks, as opposed to a timeline. When programming you can set up cues then duplicate them and simply change the content for that new cue by typing in the Media Collection number and slot number. This is very handy when having to program a lot of cues – it simplifies the process and saves time.”
Benchmark’s Josh Bachman agrees that Picturall’s value to the annual meeting was “synchronization and stability. When you’re powering as many pixels as we did we rely on Picturall for those attributes.”